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MICROSOFT CUTS 3200 XBOX JOBS, CEO SAYS BUSINESS NOT HEALTHY

The video game unit will shed 20% of its workforce over two years, part of a broader industry reckoning with rising costs and shifting player habits.

by editor5 min readcomments soon

Microsoft cuts 3,200 Xbox jobs as CEO says business is 'not healthy'

Microsoft is cutting 3,200 jobs from its Xbox division, and the new CEO is not softening the landing. Asha Sharma, who took the role in February, told employees the business is not healthy. The cuts will happen in two waves. 1,600 roles are gone immediately, and another 1,600 will disappear by the end of fiscal 2027.

The combined reduction amounts to roughly 20% of the Xbox unit and accounts for two-thirds of a companywide Microsoft reduction that affects 4,800 workers. Sharma called it the most significant restructuring in Xbox history.

THE NEW CEO'S DIAGNOSIS

Sharma replaced longtime Xbox chief Phil Spencer in February. She came to Microsoft in 2024 from Instacart and previously ran product in the company's Core AI business. She is not wasting time before making her mark.

"Our business today is not healthy", said Sharma. "We are operating at margins that are 3-10x lower than comparable platform and publishing businesses."

That margin gap is the core problem. Comparable platform and publishing businesses operate at margins 3 to 10 times higher. The resulting restructuring is designed to flatten an organisation where some work currently passes through 14 management layers. The target is no more than five layers, and where possible, three.

The restructuring also includes a 50% reduction in vendor spend, shared services, and a cleaner code base. The company makeup will shift toward individual contributors focused on building, player-coaches, and directly responsible individuals.

A source familiar with the plan said the restructuring is not about AI automation. But Microsoft EVP and chief people officer Amy Coleman said AI is changing how work gets done, even if it is not directly replacing the eliminated roles.

THE ECONOMICS OF A BROKEN MODEL

The layoffs are not just an Xbox problem. They are a console gaming problem.

The pandemic created a boom in consumer spending that has since faded, leaving the industry with a hangover. The cost of making blockbuster games has ballooned. Rockstar Games spent an estimated $1 billion to $1.5 billion on Grand Theft Auto VI, a game that is due out in November. That is the kind of budget that makes every other publisher wince.

Players are spending more of their time inside a small number of long-running games like Epic Games' Fortnite, which makes it harder for new releases to break through. Unlike mobile gaming, the most lucrative corner of the industry, console gaming requires costly dedicated hardware that makes it harder to reach casual players.

The AI boom has added to the pressure by driving up demand for memory and storage, making consoles more expensive to build. Microsoft will raise Xbox console prices by $100 to $150 starting August 1. Sony made a similar move with the PlayStation 5 in April. Both companies' current-generation consoles debuted in 2020, and console prices have historically fallen as a generation ages, not risen.

WHAT THE INDUSTRY LOOKS LIKE NOW

Excluding Monday's Xbox cuts, an estimated 4,600 jobs at studios big and small have been eliminated so far this year across the gaming industry. That compares with 5,300 in all of 2025 and 14,600 in 2024. The bleeding has been steady and brutal.

Sony announced it will discontinue physical PlayStation discs for new games starting in 2028. Other companies like Meta and Block have also issued mass layoffs and flattened organisational structures. The pattern is consistent: the industry grew too fast during the pandemic, and the correction is taking years, not months.

Some employees told Business Insider they had seen the cuts coming because the business had been struggling, but were surprised by their scale. One laid-off employee said, "Nobody was expecting it to be this bad".

The analyst community sees the cuts as inevitable. Wedbush Securities analyst Michael Pachter said console gaming has a structural disadvantage compared to mobile because it requires expensive hardware. Joost van Dreunen said global industry revenue is still expected to grow 4.2% this year to $260 billion. But growth alone is not enough. "Game companies are expected to improve margins and, to achieve that, are cutting jobs"

THE CONTRADICTIONS AT THE CENTRE

Consumer demand remains strong. Revenue is growing. The industry is not dying. But the math of who gets paid and how much has shifted. Game companies are under pressure to improve margins, and the fastest way to improve margins is to cut headcount.

Xbox made big bets that have not paid off.

WHAT THE CUTS MEAN FOR PEOPLE WHO STAY

Microsoft has said impacted employees will receive severance, healthcare continuation where applicable, career transition support, and other benefits. Earlier this year, the company announced its first-ever one-time retirement program for U.S. workers at the senior director level or below. Cara Greene, an employee, said those retirement packages were a sign that Xbox was planning on tightening things and preparing for layoffs.

The survivors will operate with fewer layers and more direct responsibility. Sharma wants individual contributors who build, not managers who approve. The risk is that cutting management layers also cuts the institutional knowledge and mentorship that helps junior talent develop. The payoff is speed: fewer approvals, faster decisions, and more people working directly on products.

For a business that Sharma herself describes as unhealthy, speed matters. But the human cost of that speed is 3,200 careers that need to find a new direction, in an industry that has already shed 14,600 jobs in a year.


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