BLACK OPS 1 AND 2 FINALLY GET CROSS GEN MATCHMAKING ON PS4 AND PS5
After launching without the feature, Activision patched in PS4 to PS5 crossplay for the classic Call of Duty ports.
by editor6 min readcomments soon

The ports of Call of Duty: Black Ops 1 and 2 for PS4 and PS5 launched on July 9 without cross-generation matchmaking, and the fanbase let Activision know about it fast. Two days later, on July 11, the official Call of Duty Updates account posted the fix: "PS4 and PS5 players can matchmake with one another". The post made clear that "there is no cross-platform play with PS3 or other hardware platforms.", but for anyone holding a PS4 or PS5, the pool just got a lot bigger.
The games hit the PlayStation Store at $39.99 each, or $19.99 each for PlayStation Plus members during a limited-time offer. DLC runs $29.99 per game, or $9.89 with Plus. That pricing immediately drew criticism for games that debuted on the PS3 in 2010 and 2012, a console now twenty years old. But the numbers suggest the complaints did not slow the sales: both Black Ops titles rocketed to the top of the PlayStation Store's tab, and multiple reports say they outsold GTA 6 on the store, despite the higher price tag for decade-old software.
CROSSPLAY FIX WE HAVE BEEN WAITING FOR
The absence of cross-generation matchmaking at launch felt like an odd omission. Iron Galaxy handled the ports, and the studio has a long track record of competent re-releases. Yet the initial release shipped with no way for PS4 owners to play with PS5 owners, splitting a community that Activision itself has been working to unify across the broader Call of Duty ecosystem. The two-day turnaround to patch it in suggests the feature was planned but not quite ready for launch day, or that the feedback was loud enough to reprioritise the fix. Either way, the announcement that Season Pass owners can matchmake with non-Season Pass owners removes another potential friction point.
What the crossplay does not do is connect these ports to the original PS3 versions. That is a deliberate architectural decision. The PS3's Cell processor and network stack are fundamentally different from the x86 architecture of the PS4 and PS5. Porting backwards to include the PS3 would have required a completely separate matchmaking layer for a console that Sony actively stopped supporting.
THE PORT IS NOT FLAWLESS
Multiple players are reporting significant input lag, with the DualSense on PS5 appearing to introduce a variable delay that some users find game-breaking and others barely notice. The inconsistency points to a frame-timing issue rather than a systemic controller mapping problem: the game may be dropping frames unevenly under certain network or render conditions, making the lag intermittent and hard to reproduce in the studio.
Beyond input lag, the re-releases ship with a low frame-rate cap and low resolution. The original Black Ops games on PS3 ran at 60 fps in multiplayer (mostly) and 720p. The new ports do not appear to raise that ceiling. For a $40 release in 2026, the absence of a 60 fps lock or a resolution bump to 1440p or 4K is a missed opportunity, particularly when modern televisions and players expect it. Iron Galaxy has not commented on whether performance patches are incoming.
MISSING FEATURES THAT STING
Three modes from the original releases are absent in the ports: Theatre Mode, Wager Matches, and League Play. Theatre Mode let players record and rewatch matches from any camera angle, a beloved tool for content creators and competitive players. Wager Matches were a signature Black Ops 1 feature where players bet in-game currency on minigames like One in the Chamber and Sticks and Stones. League Play, introduced in Black Ops 2, was Treyarch's structured competitive playlist with skill tiers and ranked play.
Removing modes from a re-release is standard practice when server-side infrastructure no longer exists, but these were core to the identity of the games. Wager Matches in particular were a cultural moment in 2010 Call of Duty. Their absence means the re-release is not a complete archive of the experience, and players paying $40 plus DLC costs are getting a trimmed version.
WHY THE GAMES ARE STILL FLYING OFF SHELVES
Despite the technical rough edges and the missing modes, the ports are a commercial hit. The ranking on PlayStation Store and the anecdotal evidence of outselling GTA 6 point to a player base hungry for the specific flavour of Treyarch's early 2010s output. The 2010 Black Ops campaign, with its Cold War conspiracy narrative and the Mason numbers subplot, is still widely cited as one of the series' best single-player experiences. IGN gave Black Ops 1 an 8.5/10 and Black Ops 2 a 9.3/10. The multiplayer maps from that era (Nuketown, Firing Range, Standoff, Raid) are perennial fan favourites that still appear in newer titles.
There is also a generational shift at work. The PS3 is a twenty-year-old console with a dwindling online population. Most players who grew up on these games have migrated to PS4 or PS5. For them, the $40 price doesn't pay for new technology. It is paying for the ability to queue into Nuketown in 2026 with modern matchmaking, trophy support, and a stable player count. The crossplay patch ensures that pool is as large as possible.
FOR THE MOMENT LOBBIES ARE FULL
Activision has not announced whether Iron Galaxy will address the frame-rate cap, the input lag reports, or the missing modes. The original Black Ops games on PC through the Battle.net launcher already support higher resolutions and frame rates, so the PlayStation audience is getting a technically inferior version of games they already own. The hope is that the strong sales will justify a performance patch, but Activision has a history of treating re-releases as one-and-done port jobs unless the outcry is sustained.
For the moment, the community has its crossplay, and the lobbies are full. That matters more than 4K texture packs to most people. The missing features and technical compromises are real, but the core experience of Black Ops 1 and 2 multiplayer is intact enough to explain the sales. These are still great games, even if the re-release is a flawed package. The two-day turnaround on crossplay shows Activision is listening. Whether they keep listening is the question.
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